Game Programming
Scene management, BSP rendering, collision detection, and AI systems built on Ogre3D with PhysX.
Game Programming
Scene management, BSP rendering, collision detection, and AI systems built on Ogre3D with PhysX.
Convex Optimization
Recover Radiance Map from Photographs and Tone Mapping Methods for Display
Computer Graphics (Undergrad project)
Dynamic water animation system with physical simulation. Traditional ray tracing implementation.